All things gaming. The way I see it.
Hardcore servers · built different · no compromises
This isn't a network. It isn't a brand. It's a house. Mine. Built on one stubborn idea — that gaming used to mean something. That servers had character. That the people you played with mattered more than the leaderboard. We're building that back. One room at a time.
Three rooms in the house. DayZ on the cold side, Doom on the hot side — and a third room being built. Pick your weather.
Hardcore survival on the cold side. Sakhal runs now — a frozen island of custom vehicles, AI factions, plane drops, keycard bunkers and a drug economy. Namalsk, where it all started, waits in the ice. The dead are different here.
Brutal Doom Community Expansion. One co-op server that rotates seasons — fresh mapsets and gamemodes (co-op & survival) every few days. Ultra-Violence. Hell is multiplayer.
The third room is being built — Duke Nukem, modded and multiplayer. Big guns, bigger ego, Vegas on fire. “Come get some.”
rigzHouse is one guy in the UK, a small circle of regulars, and a stubborn idea: gaming should reward time and attention, not credit cards. I run servers I want to play on. Tuned by hand. Tested by the people closest to me. If it feels wrong, it gets cut.
The DayZ servers are the slow burn — hardcore, modded, deliberate. HELLHOUSE is the fast lane: Brutal Doom co-op, the rotation never ends, demons don't care if you're tired. Different speeds, same house. No casino loot boxes. No pay-to-skip. No noise.
Everything I touch in gaming — the mods, the merch, the lore, the scoreboard — carries the same mark. This is how I see gaming. If it lands for you too, you're in the right house.
House gear. Black on black, orange on the seams. Drop incoming.