The Island · Bering Sea

Namalsk

In May 2011 the island stopped answering.

A short history

How it got like this

1950s

The Soviet Union colonises islands in the Bering Sea. Cold War tension makes them worth having.

Military goes up: Brensk, Norinsk, a northern and a southern base, and a spy transmitter on Seraja, the highest mountain.

1970s

The politics change. The radar site is decommissioned and the launchers go elsewhere. The island is left to civilians.

Fishing, two ports, coal. Vorkuta the capital in the north. Tara the large southern port. Jalovisko a collective farm. The Sebjan coal mine, railway-linked to Tara.

2008

About 1,100 people live here.

2010

Moscow decides to abandon its remote localities. Namalsk is on the list.

May 2011

The island stops responding. Communication ceases, surveys fail, and the military is sent.

Namalsk was made by Adam “Sumrak” Françu, who is now Creative Lead on DayZ itself. This is not a random workshop map. His own description of the place is still the best one:

“At first glance a deserted island. At second, not so.”

What is still here

The places people built

Every one of these was somewhere ordinary first — a port, a farm, a mine, a barracks. They are all still standing. 131 recorded deaths happened across the island, and they cluster where the people used to be.

Vorkuta

The capital, in the north. The biggest place anyone built here.

20 lives have ended here

Tara

The large southern port. The railway from the coal mine ended here.

7 lives have ended here

Sebjan

The coal mine. It is why the railway exists at all.

3 lives have ended here

Jalovisko

A collective farm on the northern grassland.

19 lives have ended here

Lubjansk

The small northern port. Fishing, mostly.

11 lives have ended here

Seraja

The highest mountain. They put a spy transmitter on top of it.

Brensk

Military. Went up in the fifties, when these islands were worth having.

4 lives have ended here

Norinsk

Military, like Brensk. The politics that built it stopped mattering in the seventies.

2 lives have ended here

The weather

It is a predator

EVR storms and blackouts do a good deal of the killing here. When the alarm goes you get indoors, get a fire lit, and hope you picked the right building. Caught out in the open it puts you on the ground and takes about half of you with it — you come round minutes later, injured, somewhere you did not choose.

Plenty of deaths here have nothing to do with anyone shooting at you.

How to get in

Small server. Turn up and behave.

  1. Direct connect to 94.72.111.66:2302 — or hit Enter the cold at the top and Steam will do it for you.
  2. Let the launcher fetch the mods. Let it finish before connecting — a half-loaded mod list is the usual reason a join bounces.
  3. Expect the restart. Every six hours, on 00:00 / 06:00 / 12:00 / 18:00 UK. Don't be mid-raid at 05:58.
  4. Dress for it. You spawn cold and stay cold. Fire, shelter and something warm matter more than a rifle for the first hour.